Imperial Vessels Commonly Encountered in the Rioden Cluster

Victory II Star Destroyer
It did not come off the production line until the Clone Wars had ended, and consequently only a handful ever saw completion. Yet Rendili StarDrive’s Victory II Star Destroyer has made an impact in this age of Imperial and Super-class Star Destroyers. While the Victory I is primarily a planetary assault vessel, the Victory II was designed with space combat in mind.

The Victory II is fitted with powerful Hoersch-Kessel engines that add significantly to the Destroyer’s sublight speed and maneuverability. In addition to its normal armament, the Victory II is equipped with ion cannons and enhanced tractor beam projectors. In combination, these weapons regularly disrupt the usual performance of an enemy ship, leaving it vulnerable to the Victory II’s destructive weaponry.

Victory II Destroyers are designed with hangar bays large enough for two squadrons of TIE fighters. A recent shortage and high demand for starfighters has seen the mothballing of several hangars, or the use of non-combat craft as battle platforms.

The main duty of the small number of these Star Destroyers is sector patrol. In pairs, or with other ships, Victory IIs regularly move into suspected hot spots and areas of Rebel or pirate activity with orders to pacify the sector.

Interdictor Class Heavy Cruiser
When the Empire developed a working gravity well projector, it was determined that a special vessel would need to be constructed to provide the necessary power output the device required. So, the Interdictor-class Heavy Cruiser was designed by Sienar Fleet Systems.

The gravity well generator works on a simple principle. When focused, it sends out waves of energy that disrupt mass lines in space, thereby simulating the presence of a large stellar body such as an asteroid or planetoid. The presence of so much mass prevents ships in the area from engaging their hyperdrives, and it also drops ships already in hyperspace back into realspace.

The Interdictor Cruiser serves as an escape cut-off, strategically stationed out of direct combat but in a position that provides a maximum fire arc. It projects fields of gravity throughout a battle zone, rendering all hyperdrives inoperable. This greatly reduces the chances of Rebel ships, which normally survive by using quick hit-and-run tactics and then escape into lightspeed.

These Heavy Cruisers also perform as ambush vessels, hiding along a known hyper-space lane and projecting gravity fields that produce mass shadows. Any ships traveling along the hyper route must slip back into realspace when confronted with gravity projections. Once in realspace, other Imperial vessels can engage them in direct combat or board them for customs inspections.

Imperial Star Galleon
As more and more cargo freighters suffer capture and destruction at the hands of pirates and rebels, the Empire decided to experiment with a new class of capital ship. This new vessel contains enough storage capacity to make it function as a transport ship, but also has the added benefit of sophisticated weaponry and shielding. In essence, this vessel can serve as both transport and escort—simultaneously.

The Star Galleon-class Frigate takes the place of two ships, thus saving the Empire credits. Previous Imperial transports were unarmed or lightly armed cargo ships that could not compete against starfighters or powerful capital ships. They needed the protection of Escort Frigates or some other type of combat craft.

However, the new Star Galleons can carry equivalent amounts of goods while protecting themselves from the ravagers of the space lanes. A combination of concussion missiles and turbolasers creates a decent fire perimeter. In addition, the vessels are designed to repel invaders intent on capturing their store of goods.

Up to 300 troopers are stationed aboard a Star Galleon. The interior of these ships bristle with anti-intruder defenses. The troopers, for example, can make use of the fortress-like emplacements that line the inner hallways and corridors from which to defend their ship. Individual sections can be sealed and held by the defenders, creating pockets within a Star Galleon.

One of the more interesting features of a Star Galleon is the cargo hold. Placed in the very center of the craft, the hold is actually a separate vessel that can detach and be jettisoned into hyperspace for collection at a later time. A built-in homing device allows Imperial agents to track the hold as it randomly jumps across the hyperspace lanes.

Dreadnaught Heavy Cruiser
Introduced to the Galaxy before the Clone Wars, the Dreadnaught-class Heavy Cruiser was the largest vessel of its time. In fact, these are among the oldest ships still seeing active service in some parts of the Empire.

Originally, the Navy had planned to phase out the Dreadnaught. Critics pointed out such flaws as slow speeds, weak shielding, inefficient power generators, low fire power, and high crew needs. Economics has won out though, so far, as the Navy has found it more cost-effective to refit these ships than to build totally new vessels.

Because of their slower speeds, these ships were originally equipped with an enormous amount of cargo space for food and supplies during long missions. As technology improved, faster hyperdrive engines made most of this space unnecessary. Now these areas have been converted into TIE hangar bays. Dreadnaughts typically carry a full squadron of TIE starfighters.

Dreadnaughts perform a number of duties within the Empire. They are used to maintain an Imperial presence in the Outer Rim Territories, as convoy escort vessels, and in the pacification of low technology worlds.

The biggest drawback for this class of Heavy Cruiser is its reliance on manual technology. While the newer vessels have minimal crews supported by a heavy concentration of Droid technology, even the refitted Dreadnaughts need more actual crewmen than any other vessel currently in Imperial service.

Imperial Customs Corvette
The Imperial Customs Office employs a force of patrol vessels that operate independently from the Imperial Navy in order to spare the Imperial government the expense of assigning ships of the line to monitor shipping, interdict piracy, and perform search-and-rescue operations.

Rendili StarDrive’s light corvette is the backbone of this force. Systems with an Imperial Customs branch generally have at least one of these vessels, and more important systems have several. While it is not capable of taking on large warships, these ships are more than adequate for taking on most freighters or starfighters. For boarding operations, the corvette carries a stormtrooper platoon. They are often supported by the smaller Imperial Customs frigate, or Light Cruiser, also a Rendili product.

Imperial Light Cruiser
A common Imperial system patrol craft, it is quite capable of handling common freighter and smuggler traffic, although it is totally outclassed when sent up against capital ships. These ships are common in lightly populated, isolated systems where the Empire needs to maintain a presence without underwriting the expense of assigning a larger vessel to patrol duty.

Imperial Strike Cruiser
Loronar’s Strike-class Cruiser has been called the fleet’s best kept secret. While every smuggler and Rebel knows to avoid Star Destroyers, the fighting capacity of the Strike Cruiser comes as a surprise to many.

Loronar has designed a vessel that can be mass produced in a limited amount of time, due to the prefabricated nature of its component sections. Not only does this procedure reduce construction time, it also dramatically lowers the cost of each vessel.

Each Strike Cruiser can carry a company of troops, two AT-STs, and one AT-AT walker for ground assault missions. Its small but functional hangar bay houses one squadron of TIE fighters.

Because of its modular design, a Strike Cruiser can be easily modified for specific missions. Those specialized vessels currently in service include prefab garrison deployers, troop transports, TIE launch platforms, heavy vehicle recovery, and planet assault vessels that can carry up to five walkers.

While the benefits of its design are obvious, the Strike Cruiser has some glaring weaknesses. The modular design means that entire systems or weapons batteries can be knocked out by a single, well-placed hit.

Imperial Light Carrier
The Quasar Fire-class Cruiser-Carrier, also known as the Imperial Light Carrier, is a bulk freighter used by the Galactic Empire. Its modular storage compartments make it ideal for housing and deploying starfighters.

Skipray Blastboat
Blastboats fill the gap between speedy, maneuverable starfighter designs and the slower, more heavily-armed capital ships. They are swift enough to overhaul most system intruders, and strong enough to deliver—and survive—blows from powerful weapons. They operate equally well in atmosphere, on patrol in the far reaches of a star system, or performing fleet point duties without starfighter support.

When engaged in extended combat, the Skipray coordinates its attack with TIE fighters whenever possible, or uses wingman tactics if there are more blastboats in the area.

Assault Shuttle
Not technically a capital ship, Imperial assault shuttles regularly engage capital ships in combat or are used to ferry Zero G stormtroopers aboard an engaged vessel. These heavily-armored vehicles come complete with tractor beam generators, full sensor suites, power harpoon guns, concussion missile launchers, and automatic blaster cannons.

Assault shuttles are divided into three sections. The first section contains the command crew cockpit. Here the five-man crew can monitor the actions of the spacetroopers as well as handle the operation of the shuttle and all its systems. The second section of the craft is the main body. In this section, 40 spacetrooper armor shells are stored until the troopers plug into them. This compartment is lined with fold-away launch doors that swing open to disgorge the spacetroopers. The rear portion of the craft houses the engines and power generators.

In a standard operation, an assault shuttle will hold a given target in a tractor beam or with magnetic harpoons. Sometimes it will also cripple the target with a few well-placed blaster-cannon shots. Then it will open up and let its spacetrooper platoon loose.

These crafts are both atmospheric and space capable, and have limited capacity for hyperspace travel (their onboard nav computers can hold up to three jumps).

Lambda-class Shuttle
The Imperial Lambda-class is the most commonly employed shuttle by the Imperial forces. The vessel can carry a twenty-person squad of soldiers and their supplies, or the equivalent. The sleek cockpit has a bottom hatch which drops down to discharge personnel and cargo. It has a hyperdrive engine, as well as sublight and repulsorlift drives. The Imperial shuttle is also more heavily armed than ships of its class, with two double laser cannons and three double blaster cannons.

TIE (Twin-ion Engine) Starfighter
The prime Imperial starfighter, TIEs, are designed to be fast, but they are also light and very fragile. The TIE can be found stationed at Imperial outposts of all kinds throughout the Known Galaxy and—short of a Star Destroyer—is the most visible symbol of Imperial power.

The TIE does not have a hyperdrive, thus is incapable of lightspeed travel. They must rely on carriers and are used for short-range recon and combat missions.

Carrack-class Light Cruiser
An old yet reliable ship in the Imperial fleet is the Damorian Manufacturing Corporation’s Carrack-class Light Cruiser. This vessel’s 10 turbo-laser batteries allow the Carrack to engage larger opponents with a reasonable chance of success. Backing up the heavy guns are a number of smaller laser cannons for point defense against starfighters and missles. Refitted vessels have also been equipped with tractor beam projectors.

Layered bulkheads and compartmentalization, combined with a unique modular life support system, assures maximum crew survival in case of hull breachings. On numerous occasions, Imperial salvage craft have retrieved Carrack debris and found live crew members on board. These bulkheads also lend strength to the hull, allowing a Carrack to survive and attack that would destroy a similarly-sized vessel.

Compartmentalization does have one major drawback, though. Such a defense system takes up an inordinate amount of space. As a result, the Carrack-class is one of the largest light cruisers not equipped with internal hangar bays. Instead, each Carrack carries four TIE recon starfighters docked on an external rack. These small ships are used for courier missions and scouting duty.

To compensate for the lack of starfighter support, Carrack cruisers are equipped with powerful engines that make them among the fastest of the Empire’s capital ships.

Current doctrine teams these cruisers with smaller vessels and assigns them to patrol duty in pacified or semi-pacified sectors. They also serve as personal transports for important planetary governors and Moffs.

Sentinel-class Landing Shuttle
The Sentinel-class landing vessel—derived from the Lambda-class shuttle design—is one of the more common Imperial troop deployment vessels. Like the Lambda shuttle, the Sentinel possesses a fixed-position dorsal wing and two folding wings (one port, one starboard).

The Sentinel has a crew of five: the pilot, the co-pilot/scan-com operator, and three gunners. The head gunner (or “gunnery chief”) handles the four cannons mounted on each side of the main troop compartment. The remaining gunners handle the vessel’s ion cannons, repeating blasters and concussion missiles.

This heavily-armored vessel can carry up to six squads (54 troops) and their equipment, as well as six speeder bikes. The interior of the ship can be customized on a mission-to-mission basis, removing troop seating in order to hold equipment and larger vehicles. In addition, each Sentinel is outfitted with a recon speeder bike (which is equipped with an encrypted communications link to the ship).

Imperial Vessels Commonly Encountered in the Rioden Cluster

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